🚀 Helldivers 2 Random Loadout Generator
Roll a full loadout. Primary, Secondary, Grenade, four Stratagems.
Last updated: June 9, 2026 · By Λ
Keyboard: Space or R to generate new loadout
What is the Helldivers 2 Loadout Randomizer?
A free browser-based loadout generator for Helldivers 2. Roll a primary weapon, secondary, grenade, and four stratagems for a fresh mission challenge or to break out of your usual kit. Toggle whether mechs and sentries can appear in the stratagem pool to match your squad's composition.
This is a fan-made utility and is not affiliated with Arrowhead Game Studios or PlayStation. Helldivers 2 is a trademark of Sony Interactive Entertainment. Content names are referenced by text only for informational gameplay use.
How to Use
- Toggle whether mechs and sentries can be rolled.
- Click Generate Loadout (or press Space or R).
- Use reroll links to change individual slots.
Key Features
- Seven slots. Primary, secondary, grenade, four stratagems.
- No duplicate stratagems. Four unique picks every time.
- Toggleable pools. Exclude mechs or sentries if your squad has them.
- Per-slot rerolls. Change one thing without resetting.
- Local rolls. Each result comes straight from Math.random() in your own tab, and no roll you make is logged or sent off to a server.
What the generator draws from
The rosters sit right in the page source, so you can see everything that can come up. Primaries cover roughly thirty guns: the Liberator family, shotguns from the SG-8 Punisher through the SG-451 Cookout, marksman picks like the R-36 Eruptor, energy weapons such as the LAS-16 Sickle and PLAS-101 Purifier, and outliers like the CB-9 Exploding Crossbow. Ten secondaries run from the P-2 Peacemaker to the P-72 Crisper, and ten grenades include the G-23 Stun and G-123 Thermite. The stratagem pool merges seven Eagle strikes, twelve orbitals, the support weapon rack, and eight backpacks. The sentry box mixes in nine turrets and emplacements, and the mech box adds the EXO-45 Patriot and EXO-49 Emancipator. The four stratagem slots draw from a copy of the pool that removes each pick as it goes, which is why one roll never contains the same stratagem twice.
Example rolls
With both checkboxes on, a typical result looks like: SG-225IE Breaker Incendiary, GP-31 Grenade Pistol, G-16 Impact, then Eagle 500kg Bomb, Orbital Gas Strike, Arc Thrower, and Gatling Sentry in the stratagem slots. Untick both boxes before an Automaton drop and the pool shrinks to Eagles, orbitals, support weapons, and backpacks, so a roll might read: R-63 Diligence, P-4 Senator, G-3 Smoke, with Orbital Walking Barrage, Eagle 110mm Rocket Pods, Recoilless Rifle, and Supply Pack rounding out the kit.
Limitations worth knowing
The roller treats every stratagem as an independent name, so it can pair the Recoilless Rifle with a Jump Pack even though both want the same spot on your back. It also ignores faction and unlock status: a bot drop can hand you zero anti-tank, and a fresh account can roll warbond gear it does not own. Single-slot rerolls draw from the full list again, so an occasional repeat of the item you just had is normal, and the hand-maintained roster can lag a new warbond by a patch.
Frequently Asked Questions
Can one roll give me the same stratagem twice?
No. The four stratagems come from a single shrinking pool, so duplicates inside one loadout are impossible. Back-to-back rolls can still repeat picks, though.
What exactly do the mech and sentry checkboxes do?
They only touch the stratagem pool. Sentries adds the nine turret and emplacement entries, mechs adds the two exosuits. Weapon and grenade slots are unaffected.
Why did I get two backpack stratagems in one kit?
Backpacks and backpack-fed support weapons are separate pool entries, and the shared backpack slot is not modeled. Reroll the stratagems if the conflict bothers you.
Does it account for which warbonds I own?
No. Anything in the roster can appear regardless of unlocks. If a slot lands on gear you cannot equip, use its reroll link.